mirror of
				https://github.com/TriliumNext/Notes.git
				synced 2025-10-26 17:41:34 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			91 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // CodeMirror, copyright (c) by Marijn Haverbeke and others
 | |
| // Distributed under an MIT license: https://codemirror.net/5/LICENSE
 | |
| 
 | |
| // Utility function that allows modes to be combined. The mode given
 | |
| // as the base argument takes care of most of the normal mode
 | |
| // functionality, but a second (typically simple) mode is used, which
 | |
| // can override the style of text. Both modes get to parse all of the
 | |
| // text, but when both assign a non-null style to a piece of code, the
 | |
| // overlay wins, unless the combine argument was true and not overridden,
 | |
| // or state.overlay.combineTokens was true, in which case the styles are
 | |
| // combined.
 | |
| 
 | |
| (function(mod) {
 | |
|   if (typeof exports == "object" && typeof module == "object") // CommonJS
 | |
|     mod(require("../../lib/codemirror"));
 | |
|   else if (typeof define == "function" && define.amd) // AMD
 | |
|     define(["../../lib/codemirror"], mod);
 | |
|   else // Plain browser env
 | |
|     mod(CodeMirror);
 | |
| })(function(CodeMirror) {
 | |
| "use strict";
 | |
| 
 | |
| CodeMirror.overlayMode = function(base, overlay, combine) {
 | |
|   return {
 | |
|     startState: function() {
 | |
|       return {
 | |
|         base: CodeMirror.startState(base),
 | |
|         overlay: CodeMirror.startState(overlay),
 | |
|         basePos: 0, baseCur: null,
 | |
|         overlayPos: 0, overlayCur: null,
 | |
|         streamSeen: null
 | |
|       };
 | |
|     },
 | |
|     copyState: function(state) {
 | |
|       return {
 | |
|         base: CodeMirror.copyState(base, state.base),
 | |
|         overlay: CodeMirror.copyState(overlay, state.overlay),
 | |
|         basePos: state.basePos, baseCur: null,
 | |
|         overlayPos: state.overlayPos, overlayCur: null
 | |
|       };
 | |
|     },
 | |
| 
 | |
|     token: function(stream, state) {
 | |
|       if (stream != state.streamSeen ||
 | |
|           Math.min(state.basePos, state.overlayPos) < stream.start) {
 | |
|         state.streamSeen = stream;
 | |
|         state.basePos = state.overlayPos = stream.start;
 | |
|       }
 | |
| 
 | |
|       if (stream.start == state.basePos) {
 | |
|         state.baseCur = base.token(stream, state.base);
 | |
|         state.basePos = stream.pos;
 | |
|       }
 | |
|       if (stream.start == state.overlayPos) {
 | |
|         stream.pos = stream.start;
 | |
|         state.overlayCur = overlay.token(stream, state.overlay);
 | |
|         state.overlayPos = stream.pos;
 | |
|       }
 | |
|       stream.pos = Math.min(state.basePos, state.overlayPos);
 | |
| 
 | |
|       // state.overlay.combineTokens always takes precedence over combine,
 | |
|       // unless set to null
 | |
|       if (state.overlayCur == null) return state.baseCur;
 | |
|       else if (state.baseCur != null &&
 | |
|                state.overlay.combineTokens ||
 | |
|                combine && state.overlay.combineTokens == null)
 | |
|         return state.baseCur + " " + state.overlayCur;
 | |
|       else return state.overlayCur;
 | |
|     },
 | |
| 
 | |
|     indent: base.indent && function(state, textAfter, line) {
 | |
|       return base.indent(state.base, textAfter, line);
 | |
|     },
 | |
|     electricChars: base.electricChars,
 | |
| 
 | |
|     innerMode: function(state) { return {state: state.base, mode: base}; },
 | |
| 
 | |
|     blankLine: function(state) {
 | |
|       var baseToken, overlayToken;
 | |
|       if (base.blankLine) baseToken = base.blankLine(state.base);
 | |
|       if (overlay.blankLine) overlayToken = overlay.blankLine(state.overlay);
 | |
| 
 | |
|       return overlayToken == null ?
 | |
|         baseToken :
 | |
|         (combine && baseToken != null ? baseToken + " " + overlayToken : overlayToken);
 | |
|     }
 | |
|   };
 | |
| };
 | |
| 
 | |
| });
 | 
