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			657 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			657 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**
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|  * Springy v2.7.1
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|  *
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|  * Copyright (c) 2010-2013 Dennis Hotson
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|  *
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|  * Permission is hereby granted, free of charge, to any person
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|  * obtaining a copy of this software and associated documentation
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|  * files (the "Software"), to deal in the Software without
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|  * restriction, including without limitation the rights to use,
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|  * copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following
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|  * conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be
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|  * included in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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|  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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|  * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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|  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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|  * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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|  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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|  * OTHER DEALINGS IN THE SOFTWARE.
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|  */
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| window.Springy = function() {
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| 	const Springy = {};
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| 
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| 	const Graph = Springy.Graph = function () {
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| 		this.nodeSet = {};
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| 		this.nodes = [];
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| 		this.edges = [];
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| 		this.adjacency = {};
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| 
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| 		this.nextNodeId = 0;
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| 		this.nextEdgeId = 0;
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| 		this.eventListeners = [];
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| 	};
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| 
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| 	const Node = Springy.Node = function (id, data) {
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| 		this.id = id;
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| 		this.data = (data !== undefined) ? data : {};
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| 
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| 		// Data fields used by layout algorithm in this file:
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| 		// this.data.mass
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| 		// Data used by default renderer in springyui.js
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| 		// this.data.label
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| 	};
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| 
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| 	const Edge = Springy.Edge = function (id, source, target, data) {
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| 		this.id = id;
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| 		this.source = source;
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| 		this.target = target;
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| 		this.data = (data !== undefined) ? data : {};
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| 
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| 		// Edge data field used by layout alorithm
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| 		// this.data.length
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| 		// this.data.type
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| 	};
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| 
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| 	Graph.prototype.addNode = function(node) {
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| 		if (!(node.id in this.nodeSet)) {
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| 			this.nodes.push(node);
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| 		}
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| 
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| 		this.nodeSet[node.id] = node;
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| 
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| 		this.notify();
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| 		return node;
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| 	};
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| 
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| 	Graph.prototype.addNodes = function() {
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| 		// accepts variable number of arguments, where each argument
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| 		// is a string that becomes both node identifier and label
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| 		for (let i = 0; i < arguments.length; i++) {
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| 			const name = arguments[i];
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| 			const node = new Node(name, {label: name});
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| 			this.addNode(node);
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| 		}
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| 	};
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| 
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| 	Graph.prototype.addEdge = function(edge) {
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| 		let exists = false;
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| 		this.edges.forEach(function(e) {
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| 			if (edge.id === e.id) { exists = true; }
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| 		});
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| 
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| 		if (!exists) {
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| 			this.edges.push(edge);
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| 		}
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| 
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| 		if (!(edge.source.id in this.adjacency)) {
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| 			this.adjacency[edge.source.id] = {};
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| 		}
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| 		if (!(edge.target.id in this.adjacency[edge.source.id])) {
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| 			this.adjacency[edge.source.id][edge.target.id] = [];
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| 		}
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| 
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| 		exists = false;
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| 		this.adjacency[edge.source.id][edge.target.id].forEach(function(e) {
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| 				if (edge.id === e.id) { exists = true; }
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| 		});
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| 
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| 		if (!exists) {
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| 			this.adjacency[edge.source.id][edge.target.id].push(edge);
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| 		}
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| 
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| 		this.notify();
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| 		return edge;
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| 	};
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| 
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| 	Graph.prototype.addEdges = function() {
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| 		// accepts variable number of arguments, where each argument
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| 		// is a triple [nodeid1, nodeid2, attributes]
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| 		for (let i = 0; i < arguments.length; i++) {
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| 			const e = arguments[i];
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| 			const node1 = this.nodeSet[e[0]];
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| 			if (node1 == undefined) {
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| 				throw new TypeError("invalid node name: " + e[0]);
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| 			}
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| 			const node2 = this.nodeSet[e[1]];
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| 			if (node2 == undefined) {
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| 				throw new TypeError("invalid node name: " + e[1]);
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| 			}
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| 			const attr = e[2];
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| 
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| 			this.newEdge(node1, node2, attr);
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| 		}
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| 	};
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| 
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| 	Graph.prototype.newNode = function(data) {
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| 		const node = new Node(this.nextNodeId++, data);
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| 		this.addNode(node);
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| 		return node;
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| 	};
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| 
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| 	Graph.prototype.newEdge = function(source, target, data) {
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| 		const edge = new Edge(this.nextEdgeId++, source, target, data);
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| 		this.addEdge(edge);
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| 		return edge;
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| 	};
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| 
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| 
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| 	// add nodes and edges from JSON object
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| 	Graph.prototype.loadJSON = function(json) {
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| 	/**
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| 	Springy's simple JSON format for graphs.
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| 
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| 	historically, Springy uses separate lists
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| 	of nodes and edges:
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| 
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| 		{
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| 			"nodes": [
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| 				"center",
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| 				"left",
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| 				"right",
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| 				"up",
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| 				"satellite"
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| 			],
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| 			"edges": [
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| 				["center", "left"],
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| 				["center", "right"],
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| 				["center", "up"]
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| 			]
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| 		}
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| 
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| 	**/
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| 		// parse if a string is passed (EC5+ browsers)
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| 		if (typeof json == 'string' || json instanceof String) {
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| 			json = JSON.parse( json );
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| 		}
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| 
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| 		if ('nodes' in json || 'edges' in json) {
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| 			this.addNodes.apply(this, json['nodes']);
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| 			this.addEdges.apply(this, json['edges']);
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| 		}
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| 	};
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| 
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| 
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| 	// find the edges from node1 to node2
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| 	Graph.prototype.getEdges = function(node1, node2) {
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| 		if (node1.id in this.adjacency
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| 			&& node2.id in this.adjacency[node1.id]) {
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| 			return this.adjacency[node1.id][node2.id];
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| 		}
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| 
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| 		return [];
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| 	};
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| 
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| 	// remove a node and it's associated edges from the graph
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| 	Graph.prototype.removeNode = function(node) {
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| 		if (node.id in this.nodeSet) {
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| 			delete this.nodeSet[node.id];
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| 		}
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| 
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| 		for (let i = this.nodes.length - 1; i >= 0; i--) {
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| 			if (this.nodes[i].id === node.id) {
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| 				this.nodes.splice(i, 1);
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| 			}
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| 		}
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| 
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| 		this.detachNode(node);
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| 	};
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| 
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| 	// removes edges associated with a given node
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| 	Graph.prototype.detachNode = function(node) {
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| 		const tmpEdges = this.edges.slice();
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| 		tmpEdges.forEach(function(e) {
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| 			if (e.source.id === node.id || e.target.id === node.id) {
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| 				this.removeEdge(e);
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| 			}
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| 		}, this);
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| 
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| 		this.notify();
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| 	};
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| 
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| 	// remove a node and it's associated edges from the graph
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| 	Graph.prototype.removeEdge = function(edge) {
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| 		for (let i = this.edges.length - 1; i >= 0; i--) {
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| 			if (this.edges[i].id === edge.id) {
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| 				this.edges.splice(i, 1);
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| 			}
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| 		}
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| 
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| 		for (const x in this.adjacency) {
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| 			for (const y in this.adjacency[x]) {
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| 				const edges = this.adjacency[x][y];
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| 
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| 				for (let j = edges.length - 1; j >= 0; j--) {
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| 					if (this.adjacency[x][y][j].id === edge.id) {
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| 						this.adjacency[x][y].splice(j, 1);
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| 					}
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| 				}
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| 
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| 				// Clean up empty edge arrays
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| 				if (this.adjacency[x][y].length == 0) {
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| 					delete this.adjacency[x][y];
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| 				}
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| 			}
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| 
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| 			// Clean up empty objects
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| 			if (isEmpty(this.adjacency[x])) {
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| 				delete this.adjacency[x];
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| 			}
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| 		}
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| 
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| 		this.notify();
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| 	};
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| 
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| 	/* Merge a list of nodes and edges into the current graph. eg.
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| 	var o = {
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| 		nodes: [
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| 			{id: 123, data: {type: 'user', userid: 123, displayname: 'aaa'}},
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| 			{id: 234, data: {type: 'user', userid: 234, displayname: 'bbb'}}
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| 		],
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| 		edges: [
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| 			{from: 0, to: 1, type: 'submitted_design', directed: true, data: {weight: }}
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| 		]
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| 	}
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| 	*/
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| 	Graph.prototype.merge = function(data) {
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| 		const nodes = [];
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| 		data.nodes.forEach(function(n) {
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| 			nodes.push(this.addNode(new Node(n.id, n.data)));
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| 		}, this);
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| 
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| 		data.edges.forEach(function(e) {
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| 			const from = nodes[e.from];
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| 			const to = nodes[e.to];
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| 
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| 			let id = (e.directed)
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| 				? (e.type + "-" + from.id + "-" + to.id)
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| 				: (from.id < to.id) // normalise id for non-directed edges
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| 					? e.type + "-" + from.id + "-" + to.id
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| 					: e.type + "-" + to.id + "-" + from.id;
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| 
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| 			const edge = this.addEdge(new Edge(id, from, to, e.data));
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| 			edge.data.type = e.type;
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| 		}, this);
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| 	};
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| 
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| 	Graph.prototype.filterNodes = function(fn) {
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| 		const tmpNodes = this.nodes.slice();
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| 		tmpNodes.forEach(function(n) {
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| 			if (!fn(n)) {
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| 				this.removeNode(n);
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| 			}
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| 		}, this);
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| 	};
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| 
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| 	Graph.prototype.filterEdges = function(fn) {
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| 		const tmpEdges = this.edges.slice();
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| 		tmpEdges.forEach(function(e) {
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| 			if (!fn(e)) {
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| 				this.removeEdge(e);
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| 			}
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| 		}, this);
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| 	};
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| 
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| 
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| 	Graph.prototype.addGraphListener = function(obj) {
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| 		this.eventListeners.push(obj);
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| 	};
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| 
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| 	Graph.prototype.notify = function() {
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| 		this.eventListeners.forEach(function(obj){
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| 			obj.graphChanged();
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| 		});
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| 	};
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| 
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| 	// -----------
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| 	const Layout = Springy.Layout = {};
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| 	Layout.ForceDirected = function(graph, stopCheckerCallback, stiffness, repulsion, damping, minEnergyThreshold, maxSpeed) {
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| 		this.graph = graph;
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| 		this.stopCheckerCallback = stopCheckerCallback || (() => false);
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| 		this.stiffness = stiffness; // spring stiffness constant
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| 		this.repulsion = repulsion; // repulsion constant
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| 		this.damping = damping; // velocity damping factor
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| 		this.minEnergyThreshold = minEnergyThreshold || 0.01; //threshold used to determine render stop
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| 		this.maxSpeed = maxSpeed || Infinity; // nodes aren't allowed to exceed this speed
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| 
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| 		this.nodePoints = {}; // keep track of points associated with nodes
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| 		this.edgeSprings = {}; // keep track of springs associated with edges
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| 	};
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| 
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| 	Layout.ForceDirected.prototype.point = function(node) {
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| 		if (!(node.id in this.nodePoints)) {
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| 			const mass = (node.data.mass !== undefined) ? node.data.mass : 1.0;
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| 			this.nodePoints[node.id] = new Layout.ForceDirected.Point(Vector.random(), mass);
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| 		}
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| 
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| 		return this.nodePoints[node.id];
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| 	};
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| 
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| 	Layout.ForceDirected.prototype.spring = function(edge) {
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| 		if (!(edge.id in this.edgeSprings)) {
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| 			const length = (edge.data.length !== undefined) ? edge.data.length : 1.0;
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| 
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| 			let existingSpring = false;
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| 
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| 			const from = this.graph.getEdges(edge.source, edge.target);
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| 			from.forEach(function(e) {
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| 				if (existingSpring === false && e.id in this.edgeSprings) {
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| 					existingSpring = this.edgeSprings[e.id];
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| 				}
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| 			}, this);
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| 
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| 			if (existingSpring !== false) {
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| 				return new Layout.ForceDirected.Spring(existingSpring.point1, existingSpring.point2, 0.0, 0.0);
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| 			}
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| 
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| 			const to = this.graph.getEdges(edge.target, edge.source);
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| 			to.forEach(function(e){
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| 				if (existingSpring === false && e.id in this.edgeSprings) {
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| 					existingSpring = this.edgeSprings[e.id];
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| 				}
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| 			}, this);
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| 
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| 			if (existingSpring !== false) {
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| 				return new Layout.ForceDirected.Spring(existingSpring.point2, existingSpring.point1, 0.0, 0.0);
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| 			}
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| 
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| 			this.edgeSprings[edge.id] = new Layout.ForceDirected.Spring(
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| 				this.point(edge.source), this.point(edge.target), length, this.stiffness
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| 			);
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| 		}
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| 
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| 		return this.edgeSprings[edge.id];
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| 	};
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| 
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| 	// callback should accept two arguments: Node, Point
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| 	Layout.ForceDirected.prototype.eachNode = function(callback) {
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| 		const t = this;
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| 		this.graph.nodes.forEach(function(n){
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| 			callback.call(t, n, t.point(n));
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| 		});
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| 	};
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| 
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| 	// callback should accept two arguments: Edge, Spring
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| 	Layout.ForceDirected.prototype.eachEdge = function(callback) {
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| 		const t = this;
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| 		this.graph.edges.forEach(function(e){
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| 			callback.call(t, e, t.spring(e));
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| 		});
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| 	};
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| 
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| 	// callback should accept one argument: Spring
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| 	Layout.ForceDirected.prototype.eachSpring = function(callback) {
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| 		const t = this;
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| 		this.graph.edges.forEach(function(e){
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| 			callback.call(t, t.spring(e));
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| 		});
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| 	};
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| 
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| 
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| 	// Physics stuff
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| 	Layout.ForceDirected.prototype.applyCoulombsLaw = function() {
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| 		this.eachNode(function(n1, point1) {
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| 			this.eachNode(function(n2, point2) {
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| 				if (point1 !== point2) {
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| 					const d = point1.p.subtract(point2.p);
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| 					const distance = d.magnitude() + 0.1; // avoid massive forces at small distances (and divide by zero)
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| 
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| 					const direction = d.normalise();
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| 
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| 					// apply force to each end point
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| 					point1.applyForce(direction.multiply(this.repulsion).divide(distance * distance * distance * 0.5));
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| 					point2.applyForce(direction.multiply(this.repulsion).divide(distance * distance * distance * -0.5));
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| 				}
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| 			});
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| 		});
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| 	};
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| 
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| 	Layout.ForceDirected.prototype.applyHookesLaw = function() {
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| 		this.eachSpring(function(spring){
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| 			const d = spring.point2.p.subtract(spring.point1.p); // the direction of the spring
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| 			const displacement = spring.length - d.magnitude();
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| 			const direction = d.normalise();
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| 
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| 			// apply force to each end point
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| 			spring.point1.applyForce(direction.multiply(spring.k * displacement * -0.5));
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| 			spring.point2.applyForce(direction.multiply(spring.k * displacement * 0.5));
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| 		});
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| 	};
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| 
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| 	Layout.ForceDirected.prototype.attractToCentre = function() {
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| 		this.eachNode(function(node, point) {
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| 			const direction = point.p.multiply(-1.0);
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| 			point.applyForce(direction.multiply(this.repulsion / 50.0));
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| 		});
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| 	};
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| 
 | |
| 
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| 	Layout.ForceDirected.prototype.updateVelocity = function(timestep) {
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| 		this.eachNode(function(node, point) {
 | |
| 			// Is this, along with updatePosition below, the only places that your
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| 			// integration code exist?
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| 			point.v = point.v.add(point.a.multiply(timestep)).multiply(this.damping);
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| 			if (point.v.magnitude() > this.maxSpeed) {
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| 			    point.v = point.v.normalise().multiply(this.maxSpeed);
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| 			}
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| 			point.a = new Vector(0,0);
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| 		});
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| 	};
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| 
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| 	Layout.ForceDirected.prototype.updatePosition = function(timestep) {
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| 		this.eachNode(function(node, point) {
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| 			// Same question as above; along with updateVelocity, is this all of
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| 			// your integration code?
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| 			point.p = point.p.add(point.v.multiply(timestep));
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| 		});
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| 	};
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| 
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| 	// Calculate the total kinetic energy of the system
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| 	Layout.ForceDirected.prototype.totalEnergy = function(timestep) {
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| 		let energy = 0.0;
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| 		this.eachNode(function(node, point) {
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| 			const speed = point.v.magnitude();
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| 			energy += 0.5 * point.m * speed * speed;
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| 		});
 | |
| 
 | |
| 		return energy;
 | |
| 	};
 | |
| 
 | |
| 	/**
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| 	 * Start simulation if it's not running already.
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| 	 * In case it's running then the call is ignored, and none of the callbacks passed is ever executed.
 | |
| 	 */
 | |
| 	Layout.ForceDirected.prototype.start = function(onRenderStop) {
 | |
| 		const t = this;
 | |
| 
 | |
| 		if (this._started) return;
 | |
| 		this._started = true;
 | |
| 		this._stop = false;
 | |
| 
 | |
| 		function step() {
 | |
| 			t.tick(0.03);
 | |
| 
 | |
| 			if (t.stopCheckerCallback()) {
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| 				onRenderStop();
 | |
| 			}
 | |
| 
 | |
| 			// stop simulation when energy of the system goes below a threshold
 | |
| 			if (t._stop || t.totalEnergy() < t.minEnergyThreshold) {
 | |
| 				t._started = false;
 | |
| 				onRenderStop();
 | |
| 			} else {
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| 				requestIdleCallback(step, { timeout: 30 });
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		step();
 | |
| 	};
 | |
| 
 | |
| 	Layout.ForceDirected.prototype.stop = function() {
 | |
| 		this._stop = true;
 | |
| 	};
 | |
| 
 | |
| 	Layout.ForceDirected.prototype.tick = function(timestep) {
 | |
| 		this.applyCoulombsLaw();
 | |
| 		this.applyHookesLaw();
 | |
| 		this.attractToCentre();
 | |
| 		this.updateVelocity(timestep);
 | |
| 		this.updatePosition(timestep);
 | |
| 	};
 | |
| 
 | |
| 	// Find the nearest point to a particular position
 | |
| 	Layout.ForceDirected.prototype.nearest = function(pos) {
 | |
| 		let min = {node: null, point: null, distance: null};
 | |
| 		const t = this;
 | |
| 		this.graph.nodes.forEach(function(n){
 | |
| 			const point = t.point(n);
 | |
| 			const distance = point.p.subtract(pos).magnitude();
 | |
| 
 | |
| 			if (min.distance === null || distance < min.distance) {
 | |
| 				min = {node: n, point: point, distance: distance};
 | |
| 			}
 | |
| 		});
 | |
| 
 | |
| 		return min;
 | |
| 	};
 | |
| 
 | |
| 	// returns [bottomleft, topright]
 | |
| 	Layout.ForceDirected.prototype.getBoundingBox = function() {
 | |
| 		const bottomleft = new Vector(-2, -2);
 | |
| 		const topright = new Vector(2, 2);
 | |
| 
 | |
| 		this.eachNode(function(n, point) {
 | |
| 			if (point.p.x < bottomleft.x) {
 | |
| 				bottomleft.x = point.p.x;
 | |
| 			}
 | |
| 			if (point.p.y < bottomleft.y) {
 | |
| 				bottomleft.y = point.p.y;
 | |
| 			}
 | |
| 			if (point.p.x > topright.x) {
 | |
| 				topright.x = point.p.x;
 | |
| 			}
 | |
| 			if (point.p.y > topright.y) {
 | |
| 				topright.y = point.p.y;
 | |
| 			}
 | |
| 		});
 | |
| 
 | |
| 		const padding = topright.subtract(bottomleft).multiply(0.07); // ~5% padding
 | |
| 
 | |
| 		return {bottomleft: bottomleft.subtract(padding), topright: topright.add(padding)};
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// Vector
 | |
| 	const Vector = Springy.Vector = function(x, y) {
 | |
| 		this.x = x;
 | |
| 		this.y = y;
 | |
| 	};
 | |
| 
 | |
| 	Vector.random = function() {
 | |
| 		return new Vector(10.0 * (Math.random() - 0.5), 10.0 * (Math.random() - 0.5));
 | |
| 	};
 | |
| 
 | |
| 	Vector.prototype.add = function(v2) {
 | |
| 		return new Vector(this.x + v2.x, this.y + v2.y);
 | |
| 	};
 | |
| 
 | |
| 	Vector.prototype.subtract = function(v2) {
 | |
| 		return new Vector(this.x - v2.x, this.y - v2.y);
 | |
| 	};
 | |
| 
 | |
| 	Vector.prototype.multiply = function(n) {
 | |
| 		return new Vector(this.x * n, this.y * n);
 | |
| 	};
 | |
| 
 | |
| 	Vector.prototype.divide = function(n) {
 | |
| 		return new Vector((this.x / n) || 0, (this.y / n) || 0); // Avoid divide by zero errors..
 | |
| 	};
 | |
| 
 | |
| 	Vector.prototype.magnitude = function() {
 | |
| 		return Math.sqrt(this.x*this.x + this.y*this.y);
 | |
| 	};
 | |
| 
 | |
| 	Vector.prototype.normal = function() {
 | |
| 		return new Vector(-this.y, this.x);
 | |
| 	};
 | |
| 
 | |
| 	Vector.prototype.normalise = function() {
 | |
| 		return this.divide(this.magnitude());
 | |
| 	};
 | |
| 
 | |
| 	// Point
 | |
| 	Layout.ForceDirected.Point = function(position, mass) {
 | |
| 		this.p = position; // position
 | |
| 		this.m = mass; // mass
 | |
| 		this.v = new Vector(0, 0); // velocity
 | |
| 		this.a = new Vector(0, 0); // acceleration
 | |
| 	};
 | |
| 
 | |
| 	Layout.ForceDirected.Point.prototype.applyForce = function(force) {
 | |
| 		this.a = this.a.add(force.divide(this.m));
 | |
| 	};
 | |
| 
 | |
| 	// Spring
 | |
| 	Layout.ForceDirected.Spring = function(point1, point2, length, k) {
 | |
| 		this.point1 = point1;
 | |
| 		this.point2 = point2;
 | |
| 		this.length = length; // spring length at rest
 | |
| 		this.k = k; // spring constant (See Hooke's law) .. how stiff the spring is
 | |
| 	};
 | |
| 
 | |
| 	// Layout.ForceDirected.Spring.prototype.distanceToPoint = function(point)
 | |
| 	// {
 | |
| 	// 	// hardcore vector arithmetic.. ohh yeah!
 | |
| 	// 	// .. see http://stackoverflow.com/questions/849211/shortest-distance-between-a-point-and-a-line-segment/865080#865080
 | |
| 	// 	var n = this.point2.p.subtract(this.point1.p).normalise().normal();
 | |
| 	// 	var ac = point.p.subtract(this.point1.p);
 | |
| 	// 	return Math.abs(ac.x * n.x + ac.y * n.y);
 | |
| 	// };
 | |
| 
 | |
| 	/**
 | |
| 	 * Renderer handles the layout rendering loop
 | |
| 	 */
 | |
| 	const Renderer = Springy.Renderer = function (layout) {
 | |
| 		this.layout = layout;
 | |
| 		this.layout.graph.addGraphListener(this);
 | |
| 	};
 | |
| 
 | |
| 	Renderer.prototype.graphChanged = function() {
 | |
| 		this.start();
 | |
| 	};
 | |
| 
 | |
| 	/**
 | |
| 	 * Starts the simulation of the layout in use.
 | |
| 	 */
 | |
| 	Renderer.prototype.start = function(maxTime) {
 | |
| 		if (maxTime) {
 | |
| 			setTimeout(() => this.stop(), maxTime);
 | |
| 		}
 | |
| 
 | |
| 		return new Promise((res, rej) => {
 | |
| 			this.layout.start(res);
 | |
| 		});
 | |
| 	};
 | |
| 
 | |
| 	Renderer.prototype.stop = function() {
 | |
| 		this.layout.stop();
 | |
| 	};
 | |
| 
 | |
| 	const isEmpty = function(obj) {
 | |
| 		for (const k in obj) {
 | |
| 			if (obj.hasOwnProperty(k)) {
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 		return true;
 | |
| 	};
 | |
| 
 | |
|   return Springy;
 | |
| }();
 | 
