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fix(canvas): significant lag when dragging (fixes #967)
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@ -43,6 +43,14 @@ export default class SpacedUpdate {
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return allSaved;
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return allSaved;
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}
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}
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/**
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* Normally {@link scheduleUpdate()} would actually trigger the update only once per {@link updateInterval}. If the method is called 200 times within 20s, it will execute only 20 times.
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* Sometimes, if the updates are continuous this would cause a performance impact. Resetting the time ensures that the calls to {@link triggerUpdate} have stopped before actually triggering an update.
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*/
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resetUpdateTimer() {
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this.lastUpdated = Date.now();
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}
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triggerUpdate() {
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triggerUpdate() {
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if (!this.changed) {
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if (!this.changed) {
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return;
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return;
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@ -383,9 +383,10 @@ export default class ExcalidrawTypeWidget extends TypeWidget {
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/**
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/**
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* save content to backend
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* save content to backend
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* spacedUpdate is kind of a debouncer.
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*/
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*/
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saveData() {
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saveData() {
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// Since Excalidraw sends an enormous amount of events, wait for them to stop before actually saving.
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this.spacedUpdate.resetUpdateTimer();
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this.spacedUpdate.scheduleUpdate();
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this.spacedUpdate.scheduleUpdate();
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}
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}
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