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import utils from '../services/utils.js';
import Mutex from "../services/mutex.js";
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/**
* Abstract class for all components in the Trilium's frontend.
*
* Contains also event implementation with following properties:
* - event / command distribution is synchronous which among others mean that events are well ordered - event
* which was sent out first will also be processed first by the component since it was added to the mutex queue
* as the first one
* - execution of the event / command is asynchronous - each component executes the event on its own without regard for
* other components.
* - although the execution is async, we are collecting all the promises and therefore it is possible to wait until the
* event / command is executed in all components - by simply awaiting the `triggerEvent()`.
*/
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export default class Component {
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constructor() {
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this.componentId = `comp-${this.constructor.name}-` + utils.randomString(6);
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/** @type Component[] */
this.children = [];
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this.initialized = Promise.resolve();
this.mutex = new Mutex();
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}
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setParent(parent) {
/** @type Component */
this.parent = parent;
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return this;
}
child(component) {
component.setParent(this);
this.children.push(component);
return this;
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}
/** @return {Promise} */
handleEvent(name, data) {
return Promise.all([
this.initialized.then(() => this.callMethod(this[name + 'Event'], data)),
this.handleEventInChildren(name, data)
]);
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}
/** @return {Promise} */
triggerEvent(name, data) {
return this.parent.triggerEvent(name, data);
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}
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/** @return {Promise} */
handleEventInChildren(name, data) {
const promises = [];
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for (const child of this.children) {
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promises.push(child.handleEvent(name, data));
}
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return Promise.all(promises);
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}
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/** @return {Promise} */
triggerCommand(name, data = {}) {
const fun = this[name + 'Command'];
if (fun) {
return this.callMethod(fun, data);
}
else {
return this.parent.triggerCommand(name, data);
}
}
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async callMethod(fun, data) {
if (typeof fun !== 'function') {
return false;
}
let release;
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try {
release = await this.mutex.acquire();
await fun.call(this, data);
return true;
} finally {
if (release) {
release();
}
}
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}
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}